useSate
初始化
返回一个数组,第一个参数是变量,第二个参数是修改变量的方法
function mountState<S>(
initialState: (() => S) | S,
): [S, Dispatch<BasicStateAction<S>>] {
const hook = mountWorkInProgressHook();
if (typeof initialState === 'function') {
initialState = initialState();
}
hook.memoizedState = hook.baseState = initialState;
const queue = (hook.queue = {
last: null,
dispatch: null,
eagerReducer: basicStateReducer,
eagerState: (initialState: any),
});
const dispatch: Dispatch<
BasicStateAction<S>,
> = (queue.dispatch = (dispatchAction.bind(
null,
// Flow doesn't know this is non-null, but we do.
((currentlyRenderingFiber: any): Fiber),
queue,
): any));
return [hook.memoizedState, dispatch];
}
更新
updateReducer
function updateState<S>(
initialState: (() => S) | S,
): [S, Dispatch<BasicStateAction<S>>] {
return updateReducer(basicStateReducer, (initialState: any));
}
function updateReducer<S, I, A>(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch<A>] {
const hook = updateWorkInProgressHook();
const queue = hook.queue;
if (numberOfReRenders > 0) {
// This is a re-render. Apply the new render phase updates to the previous
// work-in-progress hook.
const dispatch: Dispatch<A> = (queue.dispatch: any);
if (renderPhaseUpdates !== null) {
// Render phase updates are stored in a map of queue -> linked list
const firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);
if (firstRenderPhaseUpdate !== undefined) {
renderPhaseUpdates.delete(queue);
let newState = hook.memoizedState;
let update = firstRenderPhaseUpdate;
do {
// Process this render phase update. We don't have to check the
// priority because it will always be the same as the current
// render's.
const action = update.action;
newState = reducer(newState, action);
update = update.next;
} while (update !== null);
// Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!is(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState;
// Don't persist the state accumlated from the render phase updates to
// the base state unless the queue is empty.
// TODO: Not sure if this is the desired semantics, but it's what we
// do for gDSFP. I can't remember why.
if (hook.baseUpdate === queue.last) {
hook.baseState = newState;
}
return [newState, dispatch];
}
}
return [hook.memoizedState, dispatch];
}
// The last update in the entire queue
const last = queue.last;
// The last update that is part of the base state.
const baseUpdate = hook.baseUpdate;
const baseState = hook.baseState;
// Find the first unprocessed update.
let first;
if (baseUpdate !== null) {
if (last !== null) {
// For the first update, the queue is a circular linked list where
// `queue.last.next = queue.first`. Once the first update commits, and
// the `baseUpdate` is no longer empty, we can unravel the list.
last.next = null;
}
first = baseUpdate.next;
} else {
first = last !== null ? last.next : null;
}
if (first !== null) {
let newState = baseState;
let newBaseState = null;
let newBaseUpdate = null;
let prevUpdate = baseUpdate;
let update = first;
let didSkip = false;
do {
const updateExpirationTime = update.expirationTime;
if (updateExpirationTime < renderExpirationTime) {
// Priority is insufficient. Skip this update. If this is the first
// skipped update, the previous update/state is the new base
// update/state.
if (!didSkip) {
didSkip = true;
newBaseUpdate = prevUpdate;
newBaseState = newState;
}
// Update the remaining priority in the queue.
if (updateExpirationTime > remainingExpirationTime) {
remainingExpirationTime = updateExpirationTime;
}
} else {
// Process this update.
if (update.eagerReducer === reducer) {
// If this update was processed eagerly, and its reducer matches the
// current reducer, we can use the eagerly computed state.
newState = ((update.eagerState: any): S);
} else {
const action = update.action;
newState = reducer(newState, action);
}
}
prevUpdate = update;
update = update.next;
} while (update !== null && update !== first);
if (!didSkip) {
newBaseUpdate = prevUpdate;
newBaseState = newState;
}
// Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!is(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState;
hook.baseUpdate = newBaseUpdate;
hook.baseState = newBaseState;
queue.eagerReducer = reducer;
queue.eagerState = newState;
}
const dispatch: Dispatch<A> = (queue.dispatch: any);
return [hook.memoizedState, dispatch];
}